How To Change Multiple Frames At A Time Photoshop Video
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For Photoshop versions before than Photoshop CC, some functionality discussed in this article may exist available only if you take Photoshop Extended. Photoshop does non accept a split Extended offering. All features in Photoshop Extended are part of Photoshop.
Frame animation workflow
In Photoshop, you use the Timeline panel to create blitheness frames. Each frame represents a configuration of layers.
To create frame-based animations in Photoshop, use the following general workflow.
If they are not already visible, open the Timeline, and Layers panels. Make sure the Timeline console is in frame animation way. In the centre of the Timeline panel, click the downpointing arrow to choose Create Frame Blitheness and so click the push next to the arrow.
Add a layer or convert the groundwork layer.
Because a groundwork layer cannot be animated, add a new layer or convert the background layer to a regular layer. See Convert groundwork and layers.
Add together content to your animation.
If your animation includes several objects that are blithe independently, or if you want to change the color of an object or completely alter the content in a frame, create the objects on split up layers.
Add a frame to the Timeline console.
Edit the layers for the selected frame.
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Plough visibility on and off for different layers.
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Alter the position of objects or layers to make layer content motion.
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Alter layer opacity to make content fade in or out.
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Change the blending style of layers.
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Add a style to layers.
Photoshop provides tools for keeping characteristics of a layer the same across frames. See Unifying layer properties in blitheness frames.
Add more frames and edit layers as needed.
The number of frames y'all can create is limited only by the amount of system memory available to Photoshop.
Yous tin can generate new frames with intermediate changes betwixt two existing frames in the panel using the Tween command. This is a quick way to brand an object move across the screen or to fade in or out. See Create frames using tweening.
Set frame delay and looping options.
You tin can assign a delay time to each frame and specify looping then that the blitheness runs once, a certain number of times, or continuously. See Specify a filibuster time in frame animations and Specify looping in frame animations.
Utilise the controls in the Timeline console to play the animation as you create it. Then use the Relieve For Web command to preview the animation in your web browser.
Optimize the animation for efficient download.
There are different options for saving your frame animation:
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Save as an blithe GIF using the Save For Web control.
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Save in Photoshop (PSD) format so you tin exercise more work on the animation later.
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Save as an paradigm sequence, QuickTime movie, or every bit separate files. See likewise Export video files or image sequences.
Add frames to an animation
Calculation frames is the first step in creating an animation. If you have an image open, the Timeline console displays the image as the first frame in a new animation. Each frame you add together starts as a duplicate of the preceding frame. You so brand changes to the frame using the Layers panel.
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Make sure the Timeline panel is in frame animation mode.
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Click the Duplicate Selected Frames button.
Select blitheness frames
Before you can work with a frame, y'all must select it as the current frame. The contents of the current frame appear in the certificate window.
In the Timeline console, the electric current frame is indicated by a narrow edge (within the shaded choice highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.
Select one blitheness frame
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Do one of the following in the Timeline panel:
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Click a frame.
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Click the Select Adjacent Frame button to select the next frame in the serial as the current frame.
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Click the Select Previous Frame button to select the previous frame in the series every bit the electric current frame.
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Click the Select First Frame button to select the first frame in the series as the current frame.
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Select multiple animation frames
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In the Timeline panel, do one of the following:
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To select contiguous multiple frames, Shift-click a second frame. The 2d frame and all frames between the first and 2nd are added to the selection.
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To select discontiguous multiple frames, Ctrl‑click (Windows) or Command-click (Mac OS) additional frames to add those frames to the selection.
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To select all frames, choose Select All Frames from the console menu.
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To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Control-click (Mac OS) that frame.
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Edit animation frames
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In the Timeline panel, select one or more frames.
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- To edit the content of objects in blitheness frames, use the Layers panel to alter the layers in the image that affect that frame.
- To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and drag it to a new position.
You can select and change the position of multiple frames. Notwithstanding, if you drag multiple discontiguous frames, the frames are placed contiguously in the new position.
- To reverse the order of animation frames, choose Reverse Frames from the console menu.
The frames you want to reverse do non have to exist contiguous; yous tin reverse any selected frames.
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To delete selected frames, choose Delete Frame from the Timeline panel menu or click the Delete icon, so click Yes to confirm the deletion. You lot tin also elevate the selected frame onto the Delete icon.
Unify layer properties in blitheness frames
The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Style) in the Layers panel determine how the changes you lot make to attributes in the agile animation frame utilize to the other frames in the same layer. When a unify button is selected, that aspect is inverse in all the frames in the active layer; when that button is deselected, changes apply to only the agile frame.
The Propagate Frame 1 option in the Layers console also determines how the changes you brand to attributes in the commencement frame will use to the other frames in the same layer. When information technology is selected, you tin change an attribute in the first frame, and all subsequent frames in the active layer will alter in relation to the first frame (and preserve the animation you lot have already created).
Unify layer properties
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In the Timeline panel, alter the attribute to one frame.
Propagate Frame i
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In the Layers panel, select the Propagate Frame 1 option.
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In the Timeline panel, modify the aspect for the first frame.
The changed attribute is applied (in relation) to all subsequent frames in a layer.
Y'all tin can likewise propagate frames by Shift-selecting any consecutive group of frames in the layer and changing an attribute in any of the selected frames.
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Choose Animation Options from the Layers panel carte du jour, and then cull ane of the following:
Automated
Displays the unify layers buttons when the Timeline console is open up.
Always Show
Displays the unify layers buttons whether the Timeline console is open or closed.
Always Hide
Hides the unify layers buttons whether the Timeline panel is open up or closed.
Re-create frames with layer properties
To sympathise what happens when you copy and paste a frame, retrieve of a frame as a duplicate version of an image with a given layer configuration. When you copy a frame, you copy the configurations of layers (including each layer'south visibility setting, position, and other properties). When y'all paste a frame, you employ that layer configuration to the destination frame.
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Select ane or more than frames yous desire to copy in the Timeline console.
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Cull Re-create Frame(south) from the console menu.
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Select a destination frame or frames in the current animation or another animation.
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Choose Paste Frame(s) from the panel menu.
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Replace Frames
Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between images, new layers are added to the epitome; nonetheless, just the pasted layers are visible in the destination frames (the existing layers are hidden).
Paste Over Selection
Adds the contents of the pasted frames as new layers in the image. When you paste frames into the aforementioned image, using this pick doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the not-destination frames, the newly pasted layers are subconscious.
Paste Before Option or Paste After Selection
Adds the copied frames before or after the destination frame. When you paste frames between images, new layers are added to the epitome; still, only the pasted layers are visible in the new frames (the existing layers are subconscious).
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(Optional) To link pasted layers in the Layers panel, select Link Added Layers.
This option works simply when pasting frames into another document. Select it when you plan to reposition the pasted layers every bit a unit.
Create frames using tweening
The term tweening is derived from "in betweening," the traditional animation term used to describe this process. Tweening (also called interpolating) significantly reduces the time required to create animation effects such as fading in or fading out, or moving an element across a frame. You tin edit tweened frames individually after you create them.
You use the Tween control to automatically add or modify a series of frames between two existing frames—varying the layer properties (position, opacity, or issue parameters) evenly between the new frames to create the appearance of motion. For instance, if yous want to fade out a layer, set the opacity of the layer in the starting frame to 100%; then set up the opacity of the same layer in the ending frame to 0%. When you tween betwixt the two frames, the opacity of the layer is reduced evenly across the new frames.
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To employ tweening to a specific layer, select information technology in the Layers panel.
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Select a single frame or multiple contiguous frames.
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If you lot select a unmarried frame, you lot choose whether to tween the frame with the previous frame or the adjacent frame.
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If y'all select 2 contiguous frames, new frames are added between the frames.
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If you select more than two frames, existing frames between the first and last selected frames are altered by the tweening operation.
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If yous select the first and final frames in an animation, these frames are treated as face-to-face, and tweened frames are added later the final frame. (This tweening method is useful when the animation is fix to loop multiple times.)
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Click the Tweens button in the Timeline panel.
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Choose Tween from the panel menu.
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Specify the layer or layers to be varied in the added frames:
All Layers
Varies all layers in the selected frame or frames.
Selected Layer
Varies simply the currently selected layer in the selected frame or frames.
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Specify layer properties to be varied:
Position
Varies the position of the layer's content in the new frames evenly between the get-go and catastrophe frames.
Opacity
Varies the opacity of the new frames evenly between the get-go and ending frames.
Furnishings
Varies the parameter settings of layer furnishings evenly between the beginning and ending frames.
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If you selected a single frame in step ii, choose where to add frames from the Tween With card:
Next Frame
Adds frames between the selected frame and the following frame. This option is not available when you select the terminal frame in the Timeline console.
First Frame
Adds frames between the last frame and first frame. This option is available only if you select the terminal frame in the Timeline panel.
Previous Frame
Adds frames between the selected frame and the preceding frame. This choice is not available when you select the first frame in the Timeline console.
Final Frame
Adds frames between the outset frame and last frame. This pick is available simply if you select the commencement frame in the Timeline panel.
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In the Frames To Add box, enter a value, or use the Up or Down Arrow key to cull the number of frames. (This option is not available if yous selected more than two frames.)
Add a new layer for each new frame
The Create New Layer For Each New Frame control automatically adds a new layer visible in the new frame only hidden in other frames. This pick saves time when you are creating an blitheness that requires yous to add a new visual element to each frame.
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Choose Create New Layer For Each New Frame from the Timeline panel card.
A check marker indicates that the option is turned on.
When yous create a new layer, it is visible in all blitheness frames by default.
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To testify new layers but in agile frames, deselect New Layers Visible In All Frames from the Timeline panel menu.
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To hide a layer in a specific frame, select the frame, and then hide the desired layer in the Layers console.
Specify a delay time in frame animations
You can specify a delay—the time that a frame is displayed—for single frames or for multiple frames in an blitheness. Delay time is displayed in seconds. Fractions of a 2nd are displayed as decimal values. For instance, one-quarter of a second is specified as .25. If you set a delay on the current frame, every frame you create subsequently that will remember and utilize that filibuster value.
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Select ane or more frames in the Timeline panel.
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Click the Delay value beneath the selected frame to view the popular‑up carte.
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Choose a value from the pop‑upwards menu. (The concluding value used appears at the bottom of the carte du jour.)
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Choose Other, enter a value in the Set Frame Delay dialog box, and click OK. If you lot selected multiple frames, specifying a delay value for one frame applies the value to all frames.
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Choose a frame disposal method
The frame disposal method specifies whether to discard the current frame earlier displaying the next frame. You select a disposal method for animations that include background transparency to specify whether the current frame volition be visible through the transparent areas of the next frame.
A. Frame with background transparency with Restore To Background optionB. Frame with groundwork transparency with Practise Not Dispose option
The Disposal Method icon indicates whether the frame is prepare to Do Not Dispose or Dispose. (No icon appears when Disposal Method is fix to Automated.)
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Select a frame or frames for which you want to choose a disposal method.
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Correct-click (Windows) or Control-click (Mac Os) the frame thumbnail to view the Disposal Method context bill of fare.
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Choose a disposal method:
Automated
Determines a disposal method for the electric current frame automatically, discarding the current frame if the next frame contains layer transparency. For most animations, the Automatic pick (default) yields the desired results.
To preserve frames that include transparency, select the Automatic disposal option when y'all are using the Redundant Pixel Removal optimization option.
Do Not Dispose
Preserves the current frame equally the next frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the next frame. Utilise a browser to meet an accurate preview of an animation using the Do Not Dispose option.
Dispose
Discards the current frame from the display before the next frame is displayed. Only a unmarried frame is displayed at any time (and the electric current frame does not announced through the transparent areas of the next frame).
Specify looping in frame animations
You lot select a looping option to specify how many times the animation sequence repeats when played.
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Click the Looping Selection Selection box at the lower-left corner of the Timeline panel.
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Select a looping choice: Once, 3 Times, Forever, or Other.
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If you selected Other, enter a value in the Set Loop Count dialog box, and click OK.
Looping options can also be set in the Relieve for Web dialog box.
Delete an entire animation
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Choose Delete Animation from the Timeline panel menu.
Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html
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